Water TD Abilities
The official description names four ways to intervene: cast a fireball, place a wall of ice, strike with lightning, or send the flood backward. Exact values and cooldowns are not published in the checked source.
Key points
- Fireball is a named offensive ability.
- Ice wall is a named control or blocking ability.
- Lightning is a named strike ability.
- A fourth ability sends the flood backward.
Think in roles, not invented numbers
Fireball
An officially named ability. Use the in-game tooltip for the current effect, cost, and area.
Wall of ice
An officially named intervention that affects the route. Confirm placement rules in the current build.
Lightning
An officially named strike. A community thread reports speed-dependent misses, but that report is not treated as a confirmed rule.
Send the flood backward
An officially named way to reverse pressure. The checked source does not publish a duration or cooldown.
A safe timing framework
- Wait until the dangerous route is visible.
- Use the smallest intervention that solves the current problem.
- Observe whether the route, pool, or pressure changes as expected.
- Keep a second response for a new gap rather than spending every ability at once.
Use the in-game tooltip for exact values
Damage, area, cost, duration, and cooldown can change. This wiki will only publish those figures after a versioned, reproducible capture is added to the source ledger.
Frequently asked questions
Which abilities are confirmed in Water TD?+
The official description names a fireball, a wall of ice, lightning, and an ability that sends the flood backward.
What are the exact cooldowns?+
The checked official page does not publish cooldowns, so this guide does not invent them.
S1, S3 • checked 2026-11-15. Claims: C06.
- C06 · confirmed The official description names a fireball, a wall of ice, lightning, and an ability that sends the flood backward.